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Creators/Authors contains: "Biswas, Abhijat"

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  1. Intelligent driving assistance can alert drivers to objects in their environment; however, such systems require a model of drivers' situational awareness (SA) (what aspects of the scene they are already aware of) to avoid unnecessary alerts. Moreover, collecting the data to train such an SA model is challenging: being an internal human cognitive state, driver SA is difficult to measure, and non-verbal signals such as eye gaze are some of the only outward manifestations of it. Traditional methods to obtain SA labels rely on probes that result in sparse, intermittent SA labels unsuitable for modeling a dense, temporally correlated process via machine learning. We propose a novel interactive labeling protocol that captures dense, continuous SA labels and use it to collect an object-level SA dataset in a VR driving simulator. Our dataset comprises 20 unique drivers' SA labels, driving data, and gaze (over 320 minutes of driving) which will be made public. Additionally, we train an SA model from this data, formulating the object-level driver SA prediction problem as a semantic segmentation problem. Our formulation allows all objects in a scene at a timestep to be processed simultaneously, leveraging global scene context and local gaze-object relationships together. Our experiments show that this formulation leads to improved performance over common sense baselines and prior art on the SA prediction task. 
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  2. A major challenge to deploying robots widely is navigation in human-populated environments, commonly referred to associal robot navigation. While the field of social navigation has advanced tremendously in recent years, the fair evaluation of algorithms that tackle social navigation remains hard because it involves not just robotic agents moving in static environments but also dynamic human agents and their perceptions of the appropriateness of robot behavior. In contrast, clear, repeatable, and accessible benchmarks have accelerated progress in fields like computer vision, natural language processing and traditional robot navigation by enabling researchers to fairly compare algorithms, revealing limitations of existing solutions and illuminating promising new directions. We believe the same approach can benefit social navigation. In this article, we pave the road toward common, widely accessible, and repeatable benchmarking criteria to evaluate social robot navigation. Our contributions include (a) a definition of a socially navigating robot as one that respects the principles of safety, comfort, legibility, politeness, social competency, agent understanding, proactivity, and responsiveness to context, (b) guidelines for the use of metrics, development of scenarios, benchmarks, datasets, and simulators to evaluate social navigation, and (c) a design of a social navigation metrics framework to make it easier to compare results from different simulators, robots, and datasets. 
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    Free, publicly-accessible full text available June 30, 2026
  3. The human-robot interaction community has developed many methods for robots to navigate safely and socially alongside humans. However, experimental procedures to evaluate these works are usually constructed on a per-method basis. Such disparate evaluations make it difficult to compare the performance of such methods across the literature. To bridge this gap, we introduce SocNavBench , a simulation framework for evaluating social navigation algorithms. SocNavBench comprises a simulator with photo-realistic capabilities and curated social navigation scenarios grounded in real-world pedestrian data. We also provide an implementation of a suite of metrics to quantify the performance of navigation algorithms on these scenarios. Altogether, SocNavBench provides a test framework for evaluating disparate social navigation methods in a consistent and interpretable manner. To illustrate its use, we demonstrate testing three existing social navigation methods and a baseline method on SocNavBench , showing how the suite of metrics helps infer their performance trade-offs. Our code is open-source, allowing the addition of new scenarios and metrics by the community to help evolve SocNavBench to reflect advancements in our understanding of social navigation. 
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  4. Simulators are an essential tool for behavioural and interaction research on driving, due to the safety, cost, and experimental control issues of on-road driving experiments. The most advanced simulators use expensive 360 degree projections systems to ensure visual fidelity, full field of view, and immersion. However, similar visual fidelity can be achieved affordably using a virtual reality (VR) based visual interface. We present DReyeVR, an open-source VR based driving simulator platform designed with behavioural and interaction research priorities in mind. DReyeVR (read ''driver'') is based on Unreal Engine and the CARLA autonomous vehicle simulator and has features such as eye tracking, a functional driving heads-up display (HUD) and vehicle audio, custom definable routes and traffic scenarios, experimental logging, replay capabilities, and compatibility with ROS. We describe the hardware required to deploy this simulator for under 5000 USD, much cheaper than commercially available simulators. Finally, we describe how DReyeVR may be leveraged to answer an interaction research question in an example scenario. DReyeVR is open-source at this url: https://github.com/HARPLab/DReyeVR 
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